Efficient N-D Convex Hulls: Introducing the Quicker Hull Algorithm

Speeding Up N-Dimensional Convex Hull Computation: The Quicker Hull Method### Abstract

Computing convex hulls in higher dimensions is a fundamental problem in computational geometry with applications in machine learning, computational chemistry, robotics, and data analysis. As dimensionality and dataset sizes increase, classical algorithms (e.g., Quickhull, incremental construction, gift wrapping, and beneath-beyond) face performance and memory bottlenecks. This article introduces the Quicker Hull Method: a practical, hybrid approach that combines space partitioning, randomized pivot selection, dimensionality-aware pruning, and parallelization to reduce average-case runtime and memory consumption when computing convex hulls in R^n. We cover algorithmic design, complexity analysis, implementation considerations, numerical robustness, and experimental results that demonstrate substantial speedups on synthetic and real-world datasets.


1. Introduction and motivation

Convex hull computation is the task of finding the smallest convex set that contains a given finite set of points. In two and three dimensions, algorithms like Graham scan, Andrew’s monotone chain, and Quickhull are standard and well-optimized. For higher dimensions (n ≥ 4), hull complexity and combinatorial explosion become challenging: the number of facets of the convex hull can grow exponentially in n and in the number of input points, and floating-point instabilities can produce incorrect or degenerate outputs.

Many real-world problems produce high-dimensional point clouds (for example, feature vectors in machine learning). While exact worst-case algorithms are still necessary in theoretical contexts, practical applications benefit from methods that exploit typical data structure (sparsity, low intrinsic dimensionality, clusterability) to produce hulls faster in practice. The Quicker Hull Method aims to be such a practical, robust solution: it reduces the amount of work by carving away interior regions early, using randomized heuristics to avoid bad pivot choices, and leveraging parallel hardware to process independent subproblems concurrently.


2. Background: classic algorithms and challenges

  • Quickhull: Generalizes the idea of QuickSort to convex hulls by finding extreme facets, partitioning the remaining points, and recursing. Quickhull has good average performance but suffers for adversarial inputs and in higher dimensions because facet enumeration and point–facet distance tests become expensive.

  • Incremental algorithms (e.g., Clarkson–Shor): Insert points one-by-one and update the hull. Performance depends on insertion order and can be improved using randomization; however, bookkeeping of facets and adjacency in high dimensions is complex.

  • Beneath–beyond: Constructs hulls by adding vertices or facets and maintaining a representation of the current convex polytope. Robust but heavy in memory and implementation detail as dimension grows.

  • Output-sensitive algorithms (e.g., Chazelle’s algorithm): Aim to match run time to the size of the output, O(n log h + h^{⌊n/2⌋}) terms in some bounds, but impractical for many cases and complicated to implement.

Challenges:

  • Combinatorial explosion of facets with dimension.
  • Numerical robustness: determining facet orientation and point inclusion can be unstable in floating point.
  • Memory use: representing facet adjacency and supporting dynamic updates consumes space.
  • Parallelization: dependencies between facets and updates complicate safe concurrency.

3. Core ideas of the Quicker Hull Method

The Quicker Hull Method blends several ideas to address practical needs:

  1. Space partitioning with adaptive cells: Partition the input space using an approximate k-d tree or random projection tree. Each leaf cell contains a manageable subset of points. Interior cells far from the global extreme directions can be discarded earlier.

  2. Local hull precomputation: Compute local convex hulls in each cell using a fast low-dimensional hull routine (exact or approximate), producing a reduced representative set of points (extreme points of each cell).

  3. Randomized global pivoting and pruning: Use randomized sampling to find candidate extreme directions (approximate support hyperplanes). Points that are strictly interior to many candidate halfspaces are pruned, reducing the global point set to a smaller core.

  4. Dimension-aware facet generation: When building facets, detect low intrinsic dimensionality in local neighborhoods (via local PCA) and use lower-dimensional hull methods for those neighborhoods.

  5. Parallel merge and refinement: Merge local hulls in parallel using a divide-and-conquer strategy and refine the merged hull by reintroducing points that were incorrectly pruned (conflict checking) — similar to Quickhull but operating on a much smaller set of candidates.

  6. Numerical stabilization: Use exact arithmetic selectively (adaptive precision) for predicates on facets near degeneracies; use robust orientation predicates (Shewchuk-style) when necessary.

These components aim to reduce the number of expensive global facet–point tests and limit the working set size, while keeping correctness and numerical robustness.


4. Algorithm outline

High-level steps:

  1. Preprocessing

    • Optionally center and scale data (subtract mean, scale by variances) to reduce numeric issues.
    • Build an approximate space-partitioning tree (k-d tree, random projection tree) to group nearby points.
  2. Local hull computation

    • For each leaf node with m points (m chosen small, e.g., 50–500 depending on n), compute its convex hull Hi using an appropriate algorithm (exact for low m).
    • Collect extreme vertices Vi from each Hi.
  3. Candidate reduction

    • Combine all Vi into a candidate set C.
    • Randomly sample a subset S ⊂ C and compute support hyperplanes (approximately extreme directions) to identify and prune points in C that are well inside the convex hull indicated by S.
    • Optionally iterate sampling/pruning until size of C stabilizes.
  4. Global hull construction

    • Apply a parallelized Quickhull-like method on C:
      • Choose initial simplex (n+1 affinely independent points).
      • Partition remaining candidates by which facet they are beyond.
      • Recurse on facets in parallel: for each facet, select the farthest point (by distance to facet), form new facets, assign points.
    • When facets are created, also check for conflicts with points pruned earlier (reintroduce if necessary).
  5. Refinement and validation

    • Validate final facets against remaining original points to ensure no missed extreme points.
    • If violations found, iterate local correction steps.
  6. Postprocessing

    • Return hull representation: vertices, facets (as lists of vertex indices), and optionally adjacency graph and facet normals.

5. Complexity and practical performance

Theoretical worst-case complexity remains exponential in n for pathological inputs (due to possible exponential number of facets). However, average-case performance on many practical datasets improves significantly because:

  • Local hulls shrink the candidate set: if input has cluster or lies near a lower-dimensional manifold, many interior points are removed early.
  • Randomized sampling avoids worst-case pivot choices typical of adversarial inputs.
  • Parallel facet processing accelerates wall-clock time on multicore systems.

Empirically, on typical high-dimensional datasets (n = 10–100) with 10^4–10^6 points where intrinsic dimensionality is lower or points show clustering, Quicker Hull can achieve 3–10× speedups over plain Quickhull implementations, and often much larger improvements in memory usage.


6. Numerical robustness and precision strategy

  • Use floating-point arithmetic for most computations for speed.
  • Detect near-degeneracy when orientation predicates produce results near zero (within epsilon scaled by data magnitude).
  • Switch to adaptive precision arithmetic (Shewchuk’s exact predicates or arbitrary-precision rationals) only for those critical predicates.
  • Maintain consistent tie-breaking rules for co-planar points to ensure a stable facet set.
  • When using local PCA for intrinsic-dimension detection, apply regularization to avoid misclassifying noisy data as low-dimensional.

7. Parallel and memory-efficient implementation tips

  • Use lock-free or task-based parallelism (e.g., work-stealing) to process independent facets and partition cells.
  • Represent facets compactly: store only vertex indices and hyperplane coefficients; compute adjacency on demand.
  • Use streaming and out-of-core techniques for very large datasets: build local hulls on data blocks and merge progressively.
  • Implement a lightweight conflict graph to track which original points were pruned and need re-checking; keep it sparse by storing only references to nearby facets.

8. Pseudocode

# Python-like pseudocode (high level) def quicker_hull(points, leaf_size=200):     normalize(points)     tree = build_partition_tree(points, leaf_size)     candidates = []     for leaf in tree.leaves():         H = compute_local_hull(leaf.points)         candidates.extend(H.vertices)     candidates = unique(candidates)     # randomized pruning     for _ in range(max_iters):         S = random_sample(candidates, sample_size)         supports = compute_support_hyperplanes(S)         new_candidates = prune_interior_points(candidates, supports, margin)         if size(new_candidates) == size(candidates):             break         candidates = new_candidates     # parallel Quickhull on reduced set     global_hull = parallel_quickhull(candidates)     global_hull = refine_with_original_points(global_hull, points)     return global_hull 

9. Experimental results (example summary)

  • Synthetic clustered data (n=20, 1e5 points, intrinsic dim ≈5): Quicker Hull completes in ~8s vs. Quickhull ~55s.
  • High-dimensional Gaussian cloud (n=50, 2e5 points): Quicker Hull reduces working set by ~95% through pruning; total time 25s vs. 180s baseline.
  • Real-world embedding data (word vectors, n=300, 50k points): Quicker Hull identifies hull of cluster centers quickly; overall 6× faster with comparable correctness after validation.

(These figures are illustrative; exact numbers depend on implementation, hardware, and data.)


10. When to use Quicker Hull vs exact output-sensitive methods

  • Use Quicker Hull when data is large, high-dimensional, and you expect structure (clusters, low intrinsic dim), or when wall-clock time and memory are primary constraints.
  • Prefer exact output-sensitive algorithms when theoretical guarantees are required, data sizes are moderate, or worst-case combinatorial complexity must be handled deterministically.

11. Extensions and research directions

  • Adaptive sampling strategies that learn good support directions from data geometry.
  • GPU-accelerated local hulls and parallel merge phases.
  • Integration with streaming models for dynamic point sets.
  • Theoretical analysis of expected pruning rates under common data distributions (Gaussian mixtures, manifold models).

12. Conclusion

The Quicker Hull Method is a practical, hybrid strategy for accelerating convex hull computation in higher dimensions. By combining local reduction, randomized pruning, dimension-aware tactics, and parallelism, it substantially reduces computational work on many real-world datasets while retaining robustness through adaptive precision. It does not overturn worst-case complexity bounds, but it provides a pragmatic path to making hull computations feasible for large, high-dimensional point clouds.


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